Abstract- This paper presents the performance of autonomous agents living in a role-playing game, where social interaction is allowed. These agents are controlled by an emotion-based architecture where the control architecture has a motivational model, which performs homeostatic control of the internal state of the agent. The agents learn the behaviour selection using reinforcement learning algorithms where happiness/sadness of the agent are used as positive/negative reinforcement signals. The agent will use the standard Q-learning algorithm as the RL algorithm when the agent is not interacting with the other player. In the case of social interaction the agent must use a multiagent RL algorithm. Fear is used to prevent the agent choosing da...
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new beh...
This paper focuses on challenges to improving the behavioral realism of computer generated agents an...
In this paper, we investigate the use of emotional information in the learning process of autonomous...
In this paper, we describe and show experimental results of a control architecture of behaviour se-l...
This article provides the first survey of computational models of emotion in reinforcement learning ...
In this paper a decision making system for autonomous and social agents who live in a virtual world ...
This thesis investigates possible assets of emotions for autonomous adaptive agents working in envir...
Abstract. The paper reports work to create believable autonomous Non Player Characters in Video game...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
In this paper, a new approach to the generation and the role of artificial emotions in the decision-...
2013-10-01Intelligent agents in games tend to exhibit behaviors that do not reflect humanlike qualit...
Our research focuses on the behavioral animation of virtual humans who are capable of taking actions...
An actor-critic reinforcement-learning algorithm using a radial-basis-function network for approxima...
In this paper, we describe an agency model for generative populations of humanoid characters, based ...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new beh...
This paper focuses on challenges to improving the behavioral realism of computer generated agents an...
In this paper, we investigate the use of emotional information in the learning process of autonomous...
In this paper, we describe and show experimental results of a control architecture of behaviour se-l...
This article provides the first survey of computational models of emotion in reinforcement learning ...
In this paper a decision making system for autonomous and social agents who live in a virtual world ...
This thesis investigates possible assets of emotions for autonomous adaptive agents working in envir...
Abstract. The paper reports work to create believable autonomous Non Player Characters in Video game...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
In this paper, a new approach to the generation and the role of artificial emotions in the decision-...
2013-10-01Intelligent agents in games tend to exhibit behaviors that do not reflect humanlike qualit...
Our research focuses on the behavioral animation of virtual humans who are capable of taking actions...
An actor-critic reinforcement-learning algorithm using a radial-basis-function network for approxima...
In this paper, we describe an agency model for generative populations of humanoid characters, based ...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new beh...
This paper focuses on challenges to improving the behavioral realism of computer generated agents an...
In this paper, we investigate the use of emotional information in the learning process of autonomous...